Thursday, March 19, 2015

Mouse Swipe Prototype

Update (10/1/2015): The full game has been released. The prototype is no longer available.

Click here for the prototype.

Welcome to Mouse Swipe, the third game in the Masher Series. In this game, your goal is to swipe your cursor across the vertical line as many times as you can.

Since this is a demo, only 10 second mode is included. The full game will feature additional game modes that I still need to think of. Fortunately, any save data from this prototype will be transferred to the full game once it's released.

If you have any thoughts on this prototype or ideas for game modes related to mouse swiping, feel free to post a comment. I'd greatly appreciate all the feedback I get during this testing phase.

Tuesday, March 17, 2015

Keyboard Masher Version 4.1

Keyboard Masher
Version 4.1

Two weeks ago, I uploaded the Button Masher update, which contained a series of improvements such as a restart button, settings panel, incremental achievements, and more. Now it's Keyboard Masher's turn.

Keyboard Masher v4.1 contains the main improvements from Button Masher v4.1 plus the following enhancements:

  • Two new game modes: Arrow (360) and Alphabet (Backwards). Arrow (360) involves pressing the arrow keys in a clockwise pattern (up, right, down, left). Alphabet (Backwards) should be self explanatory. I think you'll enjoy these modes.
  • Typing Typhon achievement reduced from 200,000 to 25,000 presses. Once again, we finally have a reasonable goal for Keyboard Masher's highest rank. Who knows, you may already have an achievement star on your profile.
  • Alphabet mode now shows letters in lowercase. I made this change to reduce the confusion with Alphabet mode. You don't need caps lock on, guys!

Note: if you managed to beat all my scores from the previous version, you may notice that your green achievement star has changed its color to blue. That's because you haven't beaten my scores from the new game modes. So if you want your green star back, get to it!

Click here to play!

Wednesday, March 4, 2015

The Button Masher Strategy Guide

So you want to get good at Button Masher? Are you determined to conquer every single beat the creator score and rack up all the achievement stars? If so, you made it to the right place. Here, you will discover a trove of tips and tricks directly from the game creator to maximize each and every one of your scores!

Achievement Star Requirements
  • Blue star - Beat one of the beat the creator scores.
  • Green star - Beat every single beat the creator score.
  • Bronze star - Reach 1000 clicks (Clicker Star).
  • Silver star - Reach 5000 clicks (Clicker Master).
  • Gold star - Become a clicker god (10,000 clicks).
Keep in mind that the green star overwrites the blue star, and the gold star overwrites the silver star, which overwrites the bronze star.

Tips and Tricks
  • Use two fingers. I can't stress this one more than enough. The best way to rack up points is by alternating two fingers at the button. 
  • Use a computer mouse. Maybe it's just me, but I find that I earn more points using a computer mouse than a laptop touchpad. A mouse also helps when playing game modes such as Movement and Oscillation, so you can keep your two finger momentum going when moving the cursor.
  • If you're on a laptop, enable tap to click. This is the next best method to click if you can't use a computer mouse. After all, you use less energy tapping the touchpad than physically clicking on it. Just make sure your two fingers are far enough so you don't accidentally right click.
  • Lightning Mode Tips - I start out by pressing and holding the button with one finger, while touching the mouse with another finger. Then, when I let go of the first finger, I quickly click with the second one, as it's already touching the mouse. This may not always work due to trial and error, but you'll really see the results when it does.
  • Endurance Mode Tips - This is the one mode I do NOT recommend using the two finger technique. Instead, use one index finger to click the button at a steady pace while keeping your other index finger nearby. That way, when one of your fingers gets tired, you can quickly switch to clicking with the other finger while giving one of your hands a break.
  • Movement Mode Tips - I place two of my left hand fingers on the mouse button, and my entire right hand holding the mouse. When I play, I keep using the two finger tactic to click, even when the button moves to another place. This is so I could generate the maximum amount of points with each button since sometimes, the button stays in the same place. Only use your right hand to move the cursor around.
    Of course, I don't do this in Hard mode since you lose a point for each misclick. In that mode, I just use one hand and click carefully.
  • Oscillation Mode Tips - Again, use two fingers with your left hand to click and your right hand to move the cursor. However, this one's a little harder since the button is in motion the entire time. All I can say for this is to practice and find the right rhythm to move the cursor. Remember that the button speeds up every ten seconds.
I hope these tactics help you out to become a new and improved button masher. Good luck out there.

Tuesday, March 3, 2015

Button Masher Version 4.1

Button Masher
Version 4.1

At last, a new version of Button Masher has arrived!

This is the first step of updating the Masher Series. The procedure is to update Button Masher and Keyboard Masher, create mobile versions of each of those games, and, with the new underlying code, create a brand new game for the series. I was originally going to release everything at once, but instead, I decided to stagger the process. And it begins with the Button Masher update.

So what's packed in this update? Let's check it out!

  • Adds a restart button to each game mode. Ever had those moments when your fingers slipped while playing and wanted to redo the game mode as a result? Now, instead of waiting for the timer to run out, just click on the arrow next to the score to restart the mode.
  • New settings panel. I added this increase the game's flexibility. For instance, if you have a friend playing this game and don't want him or her to overwrite your scores, you can disable the ability to save high scores. This also applies to background color changes and commentary.
  • Adds navigation arrows. Before, if you selected a game mode you didn't mean to click on, you had to refresh the page to select a different mode. Now you don't have to; just click on the new arrows to take you back to certain areas of the game.
  • The game can now resize down to a width of 600 pixels. The benefits are twofold. For one, it makes the game more playable if you have two windows side by side. Also, it prepares the game to be playable on tablets someday.
  • Clicker God requirement reduced from 100,000 to 10,000 clicks. For the first time ever, the Clicker God achievement is realistically attainable. I hope this gives you guys more incentive to rack up more clicks.
  • Oscillation mode is now easier on normal difficulty. I decided to slow down the button after hearing feedback about it moving too fast even on normal. Hard mode, however, is unchanged.
  • New incremental achievement stars. In the previous version, there were only two achievement stars, one for beating all the beat the creator scores and another for becoming a clicker god. To provide more incentive to reach these goals, I've added additional achievement stars you can get along the way. For instance, you now get an achievement star for beating one of my beat the creator scores.
  • Minor changes
    • Formatting fixes for Firefox and Safari
    • Achievement stars automatically appear without having to refresh
    • Optimizes title font for Linux

Yup, that's one long list, and I hope these changes help make Button Masher more enjoyable to play. The Keyboard Masher update, which will feature most of these changes plus other features, is coming soon.

Click here to play!

Sunday, March 1, 2015

Music - Intervals of Harmony

Introducing music to Games by Tim! In addition to making games, I've developed an interest in composing music with a DAW (Digital Audio Workstation). I'm still a beginner, but I hope someday to create music good enough for future games to come.

To start off, I present Intervals of Harmony, created with Logic Pro X and completed on July 13, 2014. It features a simple melody, with instruments gradually entering in to enhance the music. Enjoy!

To download the MP3, right click the audio player and select "Save audio as."