Thursday, October 15, 2015

The Buttons are Fixed - I am Thinking of a Number v2.7.1

Some of you guys have expressed concerns about I am Thinking of a Number's redesign, particularly the new buttons. They looked jarring, too Button Masher like, and didn't suit the visual cues of the rest of the interface.

If you were one of those people, rest assured: I fixed the buttons. Here, take a look for yourself.


Did you notice the difference? Here's what I changed.

  • The button font now resembles the rest of the game's interface.
  • The button now has a gradient.*
  • Because of the gradient, button clicking looks more realistic.

* If you use Internet Explorer 8/9, Firefox 1-3.5, Chrome 1-3, Safari 1-5.0, or Opera 9-11.50, you'll still see the old button colors.

This should do it guys. The new layout should look a lot more coherent now.

Tuesday, October 13, 2015

I am Thinking of a Number Version 2.7

I am Thinking of a Number.
Version 2.7

Welcome to a new update for I am Thinking of a Number, the sophisticated number guesser. In the previous version, I improved on the game's mechanics, allowing players to guess more efficiently than ever before. Now, with this version, I focus on the game's appearance and design. Number guessing has never looked better than before!

So what has changed visually? Allow me to walk you through that.

  • New fonts. Out with the boring Arial font, in with the much improved fonts! The font you will see has been optimized for your operating system.
    • iOS 9 or OS X El Capitan Safari will use the San Francisco font.
    • Older versions of iOS/OS X or using Firefox/Chrome on a Mac will still use the Helvetica Neue font.
    • Windows will use the Tahoma font.*
    • Android will use the Roboto font.
    • Ubuntu will, surprise, use the Ubuntu font.
    • All other operating systems will use their sans-serif font.
  • New buttons. The game now uses stylized buttons, which should look more consistent than the previous default buttons.
  • New favicon. That 1k looks slightly different now.
  • New app icon. Shown above. The 1k now uses the San Francisco font and a new gradient background. This should look much better than the previous solid white design.

I hope that you too agree that the new design is a step in the right direction. If you want to reference the old layout, version 2.6.3 awaits you in the Archive.

* Yes, I know Segoe UI is the Windows system font, but I chose Tahoma instead since Segoe UI is more difficult to read. I didn't want to sacrifice function for form.

Sunday, October 11, 2015

Escape a Tower Version 2.3.2 Released

Let's cut to the chase:

  • Now compatible with more ancient browsers, including Netscape.

    "Are you insane?" "What were you thinking?" "Are you mentally OK?" Yes I'm insane, I don't know what I was thinking, and I'm not sure if I'm mentally ok since I sacrificed exam study time to code this craziness.

    Anyway, it turns out Escape a Tower's layout is actually basic enough to be supported on a plethora of ancient browsers, but the game wouldn't start on those browsers since they don't support Local Storage. By making a few tweaks to the Local Storage code, Escape a Tower now works to a minimal level on the following browsers:

    • Firefox 1-3.0
    • Chrome 1-3
    • Safari 3
    • Opera 9-10.0
    • Netscape 9 (Whoa.)

    It might also work on Internet Explorer 7, Safari 1-2, or even older versions of Netscape (seriously?), but I'm unable to test those browsers.

    If you're deranged enough to play on one of these browsers, you won't be able to save your progress. There may also be some formatting kinks, but they shouldn't interfere with the gameplay.

    I also worked on this in between all this chaos:

  • Formatting fix for Internet Explorer 9+

Saturday, October 10, 2015

Escape a Tower Version 2.3.1 Released

Today, I patched a few more things with Escape Tower. I've wanted to roll this out for a while, but I procrastinated until I discovered a game-breaking bug (which I'll explain shortly). So let's get started, shall we?
  • Improves game scaling. Escape a Tower now utilizes the new and improved scaling code introduced from Button Masher v4.1.
  • Explains how to play with fewer words. As we all know, the fewer the words, the better.
  • The game is now playable on Safari private browsing mode. Here's the game-breaking bug I was talking about. In previous versions, the game wouldn't start in this instance because Safari would refuse to write in Local Storage. To work around this, I added some flags so Safari private browsing mode would disregard the Local Storage code.
  • Other minor changes:
    • Cache manifest extension changed from .manifest to .appcache
    • New title font for Linux users
    • Minor tweaks to the game's script

Thursday, October 1, 2015

Mouse Swipe Officially Released! (and a Keyboard Masher update)

FINALLY! After procrastinating for over two years, Mouse Swipe has officially released to Tim's Slideshow Games!

Back in Summer 2013, my friend Kaizad Taraporevala suggested that in addition to Button Masher/Keyboard Masher, there should be a game about moving your mouse back and forth. I thought it was a fantastic idea at the time, and while I attempted to develop the game, I kept losing focus and motivation. And whenever I DID have a spark of motivation, I ended up supplying updates to Button Masher/Keyboard Masher instead, leaving Mouse Swipe in the dust. After feeling a tinge of guilt enough times whenever I see the "Mouse Swipe" folder on my computer, I figured now's the time to take action. I promised a game, and now I'm willing to deliver it once and for all!

Mouse Swipe features four different game modes:
  • Freeform - Swipe your mouse across the vertical line as swift as you can! Play in 10 seconds, 30 seconds, or a custom time.
  • Square - Swipe within two fixed squares. There's a normal and hard mode, which shrinks the squares over time.
  • Triangle - Swipe clockwise within three fixed triangles. Just like Square, there's a normal and hard mode.
  • Motion - Swipe within two moving squares. If you liked Button Masher Oscillation, you'll feel at home with this mode.

In addition to Mouse Swipe, Keyboard Masher receives a substantial update (version 4.3). As you can see in the screenshot, Battle mode has been renamed to Versus, which I think is a much more fitting name. There is also a new gauge bar to view at a glance who's winning and by how much. This should make Versus matches more compelling to compete in and watch!

Mouse Swipe - More Info

Mouse Swipe

Release Date: October 1, 2015
Updated: January 22, 2016 (Version 1.1)
Size: 47.6 KB

First, it was the button. Then, it was the keyboard. And now, your entire computer mouse gets to join in the fun! The idea for this game was originally thought of by Kaizad Taraporevala.

Mouse Swipe is part of the Masher Series, a collection of mashing related games. Check out Button Masher and Keyboard Masher, the other games in the series.

Compatible With:
-Microsoft Edge
-Internet Explorer 10+
-Firefox 16+
-Chrome 10+
-Safari 5.1+
-Opera 12.10+